Wearing Lucky Beast Head, Lucky Beast Body, Lucky Beast Tail Wearing Tam o’ Shanter Wearing Shark Tooth Crown while on a Boat Sanity Aura of a friendly Pig, Bunnyman, Wildbore, Bottlenose Ballphin, nearby Parrot Pirate, and Sandcastle Sanity Aura of Dwarf Star or Brainy Sprout Sanity Aura of Hutch, Misshapen Bird, Moonblind Crow Related: Don't Starve Together: 13 Best Starting Characters For Beginners, Ranked Again this should focus on the Don’t Starve Together game and actions that every player can do, and not individual. There are also addition actions that players can do to gain Sanity over time. Riding a wave on a Surfboard Throwing Rawling Eating Fish Heads on a Stick Killing a Crawling Horror Eating Taffy, Pumpkin Cookies, Jerky, Cooked Green Cap, Cooked Cactus Flesh, Fresh Fruit Crepes, Mussel Bouillabaise, Sweet Potato Souffle, Tropicla Bouillabaisse, Feijoada, Steamed Ham Sandwich, Cooked Latus Root, Royal Jelly, Fancy Spiralled Tubers, Puffed Potato Souffle, Moon Moth Wings Prototyping new items using Science Machine, Alchemy Engine, Prestihatitator, Shadow Manipulator, Piratihatitator, Hogus Porkusator Learning a recipe from BlueprintĮating Small Jerky, Cooked Blue Cap, Dried Kelp Fronsd, Lobster Bisque, California Roll, Snake Bone Soup, Asparagazpacho, Glow Berry Mousse, Hot Dragon Chili Salad, Volt Goat Chaud-Froid Shaving a Beard Getting hit by Gestalt or Enlightening SnareĮating most Crock Pot Dishes except for those shown elsewhere on this table and Wet Goop Eating Watermelon, Cactus Flower, Lotus Flower, Tuber, Tribute Roast, Electric Milk Picking Flowers and Seashell Repairing a Relic Eating Melonsicle or Seafood Gumbo Sleeping on a Straw Roll or Fur Roll Killing a Terrorbreak Eating a Banana Pop, Surf n Turf, Caviar, Iced Tea, Spicy Vegetable Stinger, Tea, Salsa Fresca, Creamy Potato Puree, or Moqueca Sleeping in a Tent, or Siesta Lean-to Eating Ice Cream, Brainy Matter, Lobster Dinner, or Jelly Salad So, while players are trying to survive the harsh terrain and numerous creatures like Spiders, angry Bees and Frogs, players will have the added danger of these shadows coming after them. Players can even see their character shut their eyes, rock back and forth and cover their ears. When Sanity is low, the players vision because shaky and bright, whispers are heard, and the shadow creatures can even become aggressive and attack the characters. When Sanity drops, these creatures are more likely to pop out of the darkness and can even be seen walking around during the day. While Health and Hunger are common meters in games with obvious reasons, Sanity is a meter that isn’t so common.ĭon’t Starve is a survival game set in a world where a lot of creepy monsters tend to go after characters, and at night when players are huddled around a campfire as their only light source, some might even see the little faces and arms poking out in the darkness trying to grab ahold of players. Like most meters in survival games, each one indicates certain levels that players need to keep track of in order to last the longest in games.
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