It has limited use in PVP as well due to its 40 second cooldown, however if used correctly it can be devastating. Dragon Crush is one of the worst skills to use if your focus is on a single target, as such it is not useful for PVE. Dragon Crush removes the chance to miss and boasts the highest cost efficiency among the lancer abilities making it a viable ability. They are only viable if all 3 enemies are hit which is not a common occurrence. Rush and Enraged Rush should never be used for any reason. Since its use is almost solely as an ability to use against reflect it is usually not beneficial to use unless there is a high chance reflect will be used often in a battle.ĭamages 1 enemy and adjacent enemies. On its own it is a terrible ability but if used when a 30% reflect is on the enemy it can outclass nearly all other abilities. Unlike the other thrust abilities it offers no chance at paralysis but instead ignores damage down and reflect damage abilities. Both ways work reasonably well for Lancers since they have a fairly large HP pool, second only to Soldiers. Unison League: Lancer Class - Guide after Update RG 4.55K subscribers Subscribe 149 Share 20K views 7 years ago Lancer Skills: 1.Savage Sting 2. Between Thrust, Sharp Thrust, and Dragon Thrust I would only recommend Thrust each higher tier offers lower efficiency with no increase in chance to paralyze. Lancers can either go for a pure DPS setup like Archer and Mage (7/4/4/7) or a semi-tanky setup that sacrifices monster cost for more head and body gear (something like 7/6/6/3). In PVP these can be more useful abilities as players do not have nearly as high resistance. In PVE these abilities are nearly useless as monsters have high resistance to paralyze. When used after Pierce, Sting, or Savage Sting the chance to paralyze is a substantial 40%. These skills are outclassed in DPS and cost efficiency by all Sting abilities, the skills saving attribute is its chance to paralyze the target. From the basics of being a dps character, to. The Thrust abilities are optional replacements for the Sting abilities. Today, Elaine takes some time to review the lancer class on Unison League. Not affected by damage down or damage reflect. Since Double Sting's combo is activated by Savage Sting, this is one of the only times Savage Sting is a viable replacement for Pierce.ġ5% chance to paralyze, 40% if used after Pierce, Sting, Savage Sting. Double Sting may occasionally be used as a 3rd/4th skill and boasts the highest DPS of any lancer ability, however it is also one of the least cost efficient abilities. Replacing Pierce for Savage Sting is not recommended in most cases as it is less efficient than the Pierce/Sting Combo. Pierce and Sting should in most scenarios always be used together. These moves all have an increased chance to apply break to your target. The Sting abilities are the core moves for any lancer. When used after Savage Sting, AP increased by 10. When used after Sting, AP increased by 10.īonus to break. When used after Pierce, AP increased by 10.īonus to break.
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